# 最高角色等级
# MaxPlayerLevel
# Description: Maximum level that can be reached by players.
(资料图片仅供参考)
# Important: Levels beyond 100 are not recommended at all.
# Range: 1-255
# Default: 80
MaxPlayerLevel = 80
#
# MinDualSpecLevel
# Description: Level requirement for Dual Talent Specialization.
# Default: 40
MinDualSpecLevel = 40
# 初始等级
# StartPlayerLevel
# Description: Starting level for characters after creation.
# Range: 1-MaxPlayerLevel
# Default: 1
StartPlayerLevel = 1
# 死亡骑士初始等级
# StartDeathKnightPlayerLevel
# Description: Starting level for death knight characters after creation.
# Range: 1-MaxPlayerLevel
# Default: 55
StartDeathKnightPlayerLevel = 55
# 橘色初始钱数
# StartPlayerMoney
# Description: Amount of money (in Copper) that a character has after creation.
# Default: 0
# 100 - (1 Silver)
# 10000 - (1 Gold)
StartPlayerMoney = 1000000
# 最高荣誉点数
# MaxHonorPoints
# Description: Maximum honor points a character can have.
# Default: 75000
MaxHonorPoints = 75000
# 初始荣誉点数
# StartHonorPoints
# Description: Amount of honor points that characters have after creation.
# Default: 0
StartHonorPoints = 0
# 最高竞技场点数
# MaxArenaPoints
# Description: Maximum arena points a character can have.
# Default: 10000
MaxArenaPoints = 10000
# 初始竞技场点数
# StartArenaPoints
# Description: Amount of arena points that characters has after creation.
# Default: 0
StartArenaPoints = 0
# 招募朋友最高等级
# RecruitAFriend.MaxLevel
# Description: Highest level up to which a character can benefit from the Recruit-A-Friend
# experience multiplier.
# Default: 60
RecruitAFriend.MaxLevel = 60
# 招募等级最大差
# RecruitAFriend.MaxDifference
# Description: Highest level difference between linked Recruiter and Friend benefit from
# the Recruit-A-Friend experience multiplier.
# Default: 4
RecruitAFriend.MaxDifference = 4
# 水下呼吸角色等级
# DisableWaterBreath
# Description: Required security level for water breathing.
# Default: 4 - (Disabled)
# 0 - (Enabled, Everyone)
# 1 - (Enabled, Mods/GMs/Admins)
# 2 - (Enabled, GMs/Admins)
# 3 - (Enabled, Admins)
DisableWaterBreath = 4
# 角色创建后开启所有飞行点
# AllFlightPaths
# Description: Character knows all flight paths (of both factions) after creation.
# Default: 0 - (Disabled)
# 1 - (Enabled)
AllFlightPaths = 0
# 飞行时直接抵达目的地
# InstantFlightPaths
# Description: Flight paths will take players to their destination instantly instead
# of making them wait while flying.
# Default: 0 - (Disabled)
# 1 - (Enabled)
InstantFlightPaths = 0
# 技能等级跟着等级自动提升
# AlwaysMaxSkillForLevel
# Description: Players will automatically gain max skill level when logging in or leveling
# up.
# Default: 0 - (Disabled)
# 1 - (Enabled)
AlwaysMaxSkillForLevel = 0
# 激活天气系统
# ActivateWeather
# Description: Activate the weather system.
# Default: 1 - (Enabled)
# 0 - (Disabled)
ActivateWeather = 1
#
# CastUnstuck
# Description: Allow casting the Unstuck spell using .start or unstuck button in client
# help options.
# Default: 1 - (Enabled)
# 0 - (Disabled)
CastUnstuck = 1
#
# Instance.IgnoreLevel
# Description: Ignore level requirement when entering instances.
# Default: 0 - (Disabled)
# 1 - (Enabled)
Instance.IgnoreLevel = 1
#
# Instance.IgnoreRaid
# Description: Ignore raid group requirement when entering instances.
# Default: 0 - (Disabled)
# 1 - (Enabled)
Instance.IgnoreRaid = 1
#
# Instance.ResetTimeHour
# Description: Hour of the day when the global instance reset occurs.
# Range: 0-23
# Default: 4 - (04:00 AM)
Instance.ResetTimeHour = 4
#
# Instance.UnloadDelay
# Description: Time (in milliseconds) before instance maps are unloaded from memory if no
# characters are inside.
# Default: 1800000 - (Enabled, 30 minutes)
# 0 - (Disabled, Instance maps are kept in memory until the instance
# resets)
Instance.UnloadDelay = 1800000
#
# InstancesResetAnnounce
# Description: Announce the reset of one instance to whole party.
# Default: false - (Disabled, don't show, blizzlike)
# true - (Enabled, show)
InstancesResetAnnounce = false
#
# Quests.EnableQuestTracker
# Description: Store datas in the database about quest completion and abandonment to help finding out bugged quests.
# Default: 0 - (Disabled)
# 1 - (Enabled)
Quests.EnableQuestTracker = 0
#
# Quests.LowLevelHideDiff
# Description: Level difference between player and quest level at which quests are
# considered low-level and are not shown via exclamation mark (!) at quest
# givers.
# Default: 4 - (Enabled, Hide quests that have 4 levels less than the character)
# -1 - (Disabled, Show all available quest marks)
Quests.LowLevelHideDiff = 4
#
# Quests.HighLevelHideDiff
# Description: Level difference between player and quest level at which quests are
# considered high-level and are not shown via exclamation mark (!) at quest
# givers.
# Default: 7 - (Enabled, Hide quests that have 7 levels more than the character)
# -1 - (Disabled, Show all available quest marks)
Quests.HighLevelHideDiff = 7
#
# Quests.IgnoreRaid
# Description: Allow non-raid quests to be completed while in a raid group.
# Default: 0 - (Disabled)
# 1 - (Enabled)
Quests.IgnoreRaid = 0
#
# Quests.IgnoreAutoAccept
# Description: Ignore auto accept flag. Clients will have to manually accept all quests.
# Default: 0 - (Disabled, DB values determine if quest is marked auto accept or not.)
# 1 - (Enabled, clients will not be told to automatically accept any quest.)
Quests.IgnoreAutoAccept = 0
#
# Quests.IgnoreAutoComplete
# Description: Ignore auto complete flag. Clients will have to manually complete all quests.
# Default: 0 - (Disabled, DB values determine if quest is marked auto complete or not.)
# 1 - (Enabled, clients will not be told to automatically complete any quest.)
Quests.IgnoreAutoComplete = 0
#
# Quests.DailyResetTime
# Description: Hour of the day when daily quest reset occurs.
# Range: 0-23
# Default: 3 - (3:00 AM, Blizzlike)
#
Quests.DailyResetTime = 3
#
# Guild.EventLogRecordsCount
# Description: Number of log entries for guild events that are stored per guild. Old entries
# will be overwritten if the number of log entries exceed the configured value.
# High numbers prevent this behavior but may have performance impacts.
# Default: 100
Guild.EventLogRecordsCount = 100
#
# Guild.ResetHour
# Description: Hour of the day when the daily cap resets occur.
# Range: 0-23
# Default: 6 - (06:00 AM)
Guild.ResetHour = 6
#
# Guild.BankEventLogRecordsCount
# Description: Number of log entries for guild bank events that are stored per guild. Old
# entries will be overwritten if the number of log entries exceed the
# configured value. High numbers prevent this behavior but may have performance
# impacts.
# Default: 25 - (Minimum)
Guild.BankEventLogRecordsCount = 25
#
# MaxPrimaryTradeSkill
# Description: Maximum number of primary professions a character can learn.
# Range: 0-11
# Default: 2
MaxPrimaryTradeSkill = 2
#
# MinPetitionSigns
# Description: Number of required signatures on charters to create a guild.
# Range: 0-9
# Default: 9
MinPetitionSigns = 9
#
# MaxGroupXPDistance
# Description: Max distance to creature for group member to get experience at creature
# death.
# Default: 74
MaxGroupXPDistance = 74
#
# MaxRecruitAFriendBonusDistance
# Description: Max distance between character and and group to gain the Recruit-A-Friend
# XP multiplier.
# Default: 100
MaxRecruitAFriendBonusDistance = 100
#
# MinQuestScaledXPRatio
# Description: Min ratio of experience that a quest can grant when player level scaling is factored.
# Example: 50 (No less than 50% experience granted from a lower leveled quests completion)
# 100 (Quests always grant full experience upon completion)
# Default: 0 - (Quests too low may grant no experience)
MinQuestScaledXPRatio = 0
#
# MinCreatureScaledXPRatio
# Description: Min ratio of experience that a creature kill can grant when player level scaling is factored. This
# will also allow spell procs to trigger, such as Drain Soul, if > 0 and exp is grantable.
# Example: 50 (No less than 50% experience granted from a lower leveled creature kill)
# 100 (Creature kills always grant full experience upon kill)
# Default: 0 - (Creatures too low may grant no experience)
MinCreatureScaledXPRatio = 0
#
# MinDiscoveredScaledXPRatio
# Description: Min ratio of experience that an area discovery event will grant when player level scaling is factored.
# Example: 50 (No less than 50% experience granted from discovering a new section of map)
# 100 (Map exploration always grant full experience upon discovery)
# Default: 0 - (No experience granted when discovered area is too low level)
MinDiscoveredScaledXPRatio = 0
#
# MailDeliveryDelay
# Description: Time (in seconds) mail delivery is delayed when sending items.
# Default: 3600 - (1 hour)
MailDeliveryDelay = 3600
#
# CleanOldMailTime
# Description: The hour at which old mails will be returned or deleted by the server.
# This can be any integer number from 0 to 23. 20 will be 8pm server time.
# Default: 4 - 4am
CleanOldMailTime = 4
#
# SkillChance.Prospecting
# Description: Allow skill increase from prospecting.
# Default: 0 - (Disabled)
# 1 - (Enabled)
SkillChance.Prospecting = 0
#
# SkillChance.Milling
# Description: Allow skill increase from milling.
# Default: 0 - (Disabled)
# 1 - (Enabled)
SkillChance.Milling = 0
#
# OffhandCheckAtSpellUnlearn
# Description: Unlearning certain spells can change offhand weapon restrictions
# for equip slots.
# Default: 1 - (Recheck offhand slot weapon at unlearning a spell)
# 0 - (Recheck offhand slot weapon only at zone update)
OffhandCheckAtSpellUnlearn = 1
#
# ClientCacheVersion
# Description: Client cache version for client cache data reset. Use any value different
# from DB and not recently been used to trigger client side cache reset.
# Default: 0 - (Use DB value from world DB version.cache_id field)
ClientCacheVersion = 0
#
# Event.Announce
# Description: Announce events.
# Default: 0 - (Disabled)
# 1 - (Enabled)
Event.Announce = 0
#
# BeepAtStart
# Description: Beep when the world server finished starting.
# Default: 1 - (Enabled)
# 0 - (Disabled)
BeepAtStart = 1
#
# Motd
# Description: Message of the Day, displayed at login. Use '@' for a newline.
# Example: "Welcome to John's Server!@This server is proud to be powered by Trinity Core."
# Default: "Welcome to a Trinity Core server."
Motd = "欢迎进入 巫妖王之怒 有任何问题直接联系GM"
#
# Server.LoginInfo
# Description: Display core version (.server info) on login.
# Default: 0 - (Disabled)
# 1 - (Enabled)
Server.LoginInfo = 0
#
# Command.LookupMaxResults
# Description: Number of results being displayed using a .lookup command.
# Default: 0 - (Unlimited)
Command.LookupMaxResults = 0
#
# AllowTickets
# Description: Allow/disallow sending new tickets.
# Default: 1 - (Enabled)
# 0 - (Disabled)
AllowTickets = 1
#
# DeletedCharacterTicketTrace
# Description: Keep trace of tickets opened by deleted characters
# gm_ticket.playerGuid will be 0, old GUID and character name
# will be included in gm_ticket.comment
# Default: 0 - (Disabled)
# 1 - (Enabled)
DeletedCharacterTicketTrace = 0
#
# DungeonFinder.OptionsMask
# Description: Dungeon and raid finder system.
# Value is a bitmask consisting of:
# LFG_OPTION_ENABLE_DUNGEON_FINDER = 1, Enable the dungeon finder browser
# LFG_OPTION_ENABLE_RAID_BROWSER = 2, Enable the raid browser
# Default: 1
DungeonFinder.OptionsMask = 1
#
# DBC.EnforceItemAttributes
# Description: Disallow overriding item attributes stored in DBC files with values from the
# database.
# Default: 1 - (Enabled, Enforce DBC values)
# 0 - (Disabled, Use database values)
DBC.EnforceItemAttributes = 1
#
# AccountInstancesPerHour
# Description: Controls the max amount of different instances player can enter within hour.
# Default: 5
AccountInstancesPerHour = 5
#
# Account.PasswordChangeSecurity
# Description: Controls how secure the password changes are.
# Default: 0 - None (Old and new password)
# 1 - Email (Email confirmation necessary)
# 2 - RBAC (RBAC enable or disables email confirmation per group)
Account.PasswordChangeSecurity = 0
#
# BirthdayTime
# Description: Set to date of project's birth in UNIX time. By default the date when
# xxxxCore was started (Thu Oct 2, 2008)
# Default: xxxxxxxxxx
#
#
BirthdayTime = xxxxxxxxxx
#
# CacheDataQueries
# Description: Server caches data queries at startup.
# Can be disabled if not enough memory is available.
# Default: 1 - (Enabled)
# 0 - (Disabled)
#
#
CacheDataQueries = 1
#
###################################################################################################
###################################################################################################
# UPDATE SETTINGS
#
# Updates.EnableDatabases
# Description: A mask that describes which databases shall be updated.
#
# Following flags are available
# DATABASE_LOGIN = 1, // Auth database
# DATABASE_CHARACTER = 2, // Character database
# DATABASE_WORLD = 4, // World database
#
# Default: 7 - (All enabled)
# 4 - (Enable world only)
# 0 - (All disabled)
Updates.EnableDatabases = 0
#
# Updates.AutoSetup
# Description: Auto populate empty databases.
# Default: 1 - (Enabled)
# 0 - (Disabled)
Updates.AutoSetup = 1
#
# Updates.Redundancy
# Description: Perform data redundancy checks through hashing
# to detect changes on sql updates and reapply it.
# Default: 1 - (Enabled)
# 0 - (Disabled)
Updates.Redundancy = 1
#
# Updates.ArchivedRedundancy
# Description: Check hashes of archived updates (slows down startup).
# Default: 0 - (Disabled)
# 1 - (Enabled)
Updates.ArchivedRedundancy = 0
#
# Updates.AllowRehash
# Description: Inserts the current file hash in the database if it is left empty.
# Useful if you want to mark a file as applied but you don't know its hash.
# Default: 1 - (Enabled)
# 0 - (Disabled)
Updates.AllowRehash = 1
#
# Updates.CleanDeadRefMaxCount
# Description: Cleans dead/ orphaned references that occur if an update was removed or renamed and edited in one step.
# It only starts the clean up if the count of the missing updates is below or equal the Updates.CleanDeadRefMaxCount value.
# This way prevents erasing of the update history due to wrong source directory state (maybe wrong branch or bad revision).
# Disable this if you want to know if the database is in a possible "dirty state".
# Default: 3 - (Enabled)
# 0 - (Disabled)
# -1 - (Enabled - unlimited)
Updates.CleanDeadRefMaxCount = 3
#
###################################################################################################
###################################################################################################
# HOTSWAP SETTINGS
#
# HotSwap.Enabled (Requires compilation with DYNAMIC_LINKING=1)
# Description: Enables dynamic script hotswapping.
# Reloads scripts on changes.
# Default: 1 - (Enabled)
# 0 - (Disabled)
HotSwap.Enabled = 1
#
# HotSwap.ScriptDir
# Description: Directory containing the script shared libraries (.dll/.so).
# Example: "/usr/local/scripts"
# Default: "scripts"
HotSwap.ScriptDir = "scripts"
# HotSwap.EnableReCompiler
# Description: Enables the dynamic script recompiler.
# Watches your script source directories and recompiles the
# script modules on changes.
# Default: 1 - (Enabled)
# 0 - (Disabled)
HotSwap.EnableReCompiler = 1
# HotSwap.EnableEarlyTermination
# Description: Terminate the build of a module when an associated
# source file was changed meanwhile.
# Default: 1 - (Enabled)
# 0 - (Disabled)
HotSwap.EnableEarlyTermination = 1
# HotSwap.EnableBuildFileRecreation
# Description: Recreate build files when sources to a module
# were added or removed.
# Default: 1 - (Enabled)
# 0 - (Disabled)
HotSwap.EnableBuildFileRecreation = 1
#
# HotSwap.EnableInstall
# Description: Enables cmake install after automatic builds have finished
# Default: 1 - (Enabled)
# 0 - (Disabled)
HotSwap.EnableInstall = 1
#
# HotSwap.EnablePrefixCorrection
# Description: Allows the core to automatic set the CMAKE_INSTALL_PREFIX
# to it's current location in the filesystem.
# Default: 1 - (Enabled)
# 0 - (Disabled)
HotSwap.EnablePrefixCorrection = 1
# HotSwap.ReCompilerBuildType
# Description: Defines the build type of the builds invoked by the recompiler.
# Default: "" - Built-in build type of the module is used.
# "Release" - Release builds only
# "Debug" - Debug builds only
HotSwap.ReCompilerBuildType = ""
#
###################################################################################################
###################################################################################################
# WARDEN SETTINGS
#
# Warden.Enabled
# Description: Enable Warden anticheat system.
# Default: 0 - (Disabled)
# 1 - (Enabled)
Warden.Enabled = 0
#
# Warden.NumMemChecks
# Description: Number of Warden memory checks that are sent to the client each cycle.
# Default: 3 - (Enabled)
# 0 - (Disabled)
Warden.NumMemChecks = 3
#
# Warden.NumOtherChecks
# Description: Number of Warden checks other than memory checks that are added to request
# each checking cycle.
# Default: 7 - (Enabled)
# 0 - (Disabled)
Warden.NumOtherChecks = 7
#
# Warden.ClientResponseDelay
# Description: Time (in seconds) before client is getting disconnecting for not responding.
# Default: 600 - (10 Minutes)
# 0 - (Disabled, client won't be kicked)
Warden.ClientResponseDelay = 600
#
# Warden.ClientCheckHoldOff
# Description: Time (in seconds) to wait before sending the next check request to the client.
# A low number increases traffic and load on client and server side.
# Default: 30 - (30 Seconds)
# 0 - (Send check as soon as possible)
Warden.ClientCheckHoldOff = 30
#
# Warden.ClientCheckFailAction
# Description: Default action being taken if a client check failed. Actions can be
# overwritten for each single check via warden_action table in characters
# database.
# Default: 0 - (Disabled, Logging only)
# 1 - (Kick)
# 2 - (Ban)
Warden.ClientCheckFailAction = 0
#
# Warden.BanDuration
# Description: Time (in seconds) an account will be banned if ClientCheckFailAction is set
# to ban.
# Default: 86400 - (24 hours)
# 0 - (Permanent ban)
Warden.BanDuration = 86400
#
###################################################################################################
###################################################################################################
# PLAYER INTERACTION
#
# AllowTwoSide.Interaction.Calendar
# Description: Allow calendar invites between factions.
# Default: 0 - (Disabled)
# 1 - (Enabled)
AllowTwoSide.Interaction.Calendar = 0
#
# AllowTwoSide.Interaction.Channel
# Description: Allow channel chat between factions.
# Default: 0 - (Disabled)
# 1 - (Enabled)
AllowTwoSide.Interaction.Channel = 0
#
# AllowTwoSide.Interaction.Group
# Description: Allow group joining between factions.
# Default: 0 - (Disabled)
# 1 - (Enabled)
AllowTwoSide.Interaction.Group = 0
#
# AllowTwoSide.Interaction.Guild
# Description: Allow guild joining between factions.
# Default: 0 - (Disabled)
# 1 - (Enabled)
AllowTwoSide.Interaction.Guild = 0
#
# AllowTwoSide.Interaction.Auction
# Description: Allow auctions between factions.
# Default: 0 - (Disabled)
# 1 - (Enabled)
AllowTwoSide.Interaction.Auction = 0
#
# AllowTwoSide.Trade
# Description: Allow trading between factions.
# Default: 0 - (Disabled)
# 1 - (Enabled)
AllowTwoSide.Trade = 0
#
# TalentsInspecting
# Description: Allow/disallow inspecting other characters' talents.
# Doesn't affect game master accounts.
# 2 - (Enabled for all characters)
# Default: 1 - (Enabled for characters of the same faction)
# 0 - (Talent inspecting is disabled)
TalentsInspecting = 1
#
###################################################################################################
###################################################################################################
# CREATURE SETTINGS
#
# ThreatRadius
# Description: Distance for creatures to evade after being pulled away from the combat
# starting point. If ThreatRadius is less than creature aggro radius then aggro
# radius will be used.
# Default: 60
ThreatRadius = 60
#
# Rate.Creature.Aggro
# Description: Aggro radius percentage.
# Default: 1 - (Enabled, 100%)
# 1.5 - (Enabled, 150%)
# 0 - (Disabled, 0%)
Rate.Creature.Aggro = 1
#
# CreatureFamilyFleeAssistanceRadius
# Description: Distance for fleeing creatures seeking assistance from other creatures.
# Default: 30 - (Enabled)
# 0 - (Disabled)
CreatureFamilyFleeAssistanceRadius = 30
#
# CreatureFamilyAssistanceRadius
# Description: Distance for creatures calling for assistance from other creatures without
# moving.
# Default: 10 - (Enabled)
# 0 - (Disabled)
CreatureFamilyAssistanceRadius = 10
#
# CreatureFamilyAssistanceDelay
# Description: Time (in milliseconds) before creature assistance call.
# Default: 1500 - (1.5 Seconds)
CreatureFamilyAssistanceDelay = 1500
#
# CreatureFamilyFleeDelay
# Description: Time (in milliseconds) during which creature can flee if no assistance was
# found.
# Default: 7000 (7 Seconds)
CreatureFamilyFleeDelay = 7000
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